Human

[spoiler title=”Elite Human School“]

Conception:

  • You can join only one School.
  • School only allows to increase skills and use unique items without other benefits.
  • Human, that joined the School still counts as Human, so he can still use non-class items and abilities.
  • Human cannot morph into other classes after joining the School.
  • Adept can progress in School only after rising all required skills. Adept is equal to 2nd level, but without increase in rank he can’t use advanced items and rise skills.
  • Increase to rank 2 and higher requires PP.

The War Academy


1st rank Adept of the War Academy
Requirements: Non-class human
Price: 1 Silver Ball, 200k gold, 1200 credits

Items:

Adept Shield
Features: Armor Сlass 40
Price: 1500 credits, 50k gold

Tunic of Adept
Features: +2.0 Magic Resistance
Price: 1500 credits, 50k gold

Spell Choker
DMG: 59-72
Speed: 5.5
Features: Cooldown on special effect is 5/4/3 minutes for 1/2/3 ranks. Duration of Choke effect is 2/4/6 seconds, depends on level of dagger. Maximal range is 4/7/10 tiles. Dagger have 10/15/20 charges
Effect: Fast Fencing weapon. Allows to use special ability – Choke, that bans target from casting spells.
Price: 800 credits, 75k gold

Spell Choker can be recharged using the heroic virtue reagent, that can drop from any NPC, also it could be bought in Diamonds Exchange Stone. Reagent isn’t newbie.

Dagger can be upgraded by War Academy master up to 3d level (you’ll need corresponding rank).


2nd rank Elite Warrior
Requirements: Adept of the War Academy
Price: PP, 2 Silver Ball, 1kk gold, 2500 credits

Maximum skill values:

  • Macefighting/Swordsmanship/Fencing – 105.0 (single skill)
  • Tactics – 105.0
  • Parrying – 110.0

Tactics:
100.0-101.0 20 credits, 2 SP for 1.0%
101.0-103.0 60 credits, 2 SP for 1.0%
104.0-105.0 100 credits, 2 SP for 1.0%
Parrying:
100.0-102.0 40 credits, 2 SP for 1.0%
102.0-105.0 70 credits, 2 for 1.0%
105.0-110.0 100 credits, 3 SP for 1.0%
Macefighting/Swordsmanship/Fencing:
100.0-102.0 50 credits, 2 SP for 1.0%
102.0-104.0 120 credits, 2 SP за for 1.0%
104.0-105.0 250 credits, 2 SP за for 1.0%

Items:

Warrior Protector
Features: Armor Сlass 45
Price: 2500 credits, 100k gold

Warrior Tunic
Features: +3.0 Magic Resistance
Price: 2500 credits, 100k gold


3d rank — Warlord
Requirements: Elite Warrior
Price: PP, 6 Silver Ball, 3kk gold, 4000 credits

Maximum skill values:

  • Macefighting/Swordsmanship/Fencing – 115.0 (single skill)
  • Tactics – 110.0
  • Parrying – 115.0

Tactics:
105.0-106.0 120 credits, 3 SP for 1.0%
106.0-108.0 250 credits, 3 SP for 1.0%
108.0-110.0 500 credits, 3SP for 1.0%
Parrying:
110.0-111.0 300 credits, 4 SP for 1.0%
111.0-113.0 450 credits, 4 SP for 1.0%
113.0-115.0 500 credits, 4 SP for 1.0%
Macefighting/Swordsmanship/Fencing:
105.0-108.0 250 credits, 3 SP for 1.0%
108.0-110.0 350 credits, 3 SP for 1.0%
110.0-115.0 400 credits, 4 SP for 1.0%

Items:

Warlord Defender
Features: Armor Сlass 55
Price: 4000 credits, 200k gold

Warlord Tunic
Features: +5.0 Magic Resistance, +5.0 Swordsmanship/Macefighting/Fencing, +10 hp
Price: 4000 credits, 200k gold

Abilities:

coming soon


The School of Magic


1st rank — Adept of the School of Magic
Requirements: Non-class Human
Restriction: Not able to wear Mystic Armor
Price: 1 Silver Ball, 200k gold, 1200 credits

Items:

Adept Hat
Features: INT +10
Price: 500 credits, 20k gold

Adept Robe
Features: +4 AC
Price: 500 credits, 20k gold

Wand of Protection
Features: Allows to use special ability – «Shield of Absorption», that absorbs 75% of incoming physical DMG. Cooldowns are 5/4/3 minutes for 1/2/3 ranks. Duration of effect is 7/10/15, or until shield absorbs maximal amount of DMG – 70/100/150 hp for 1/2/3 rank.
Effect: Also, wand increases Evaluating Intel skill for +5.0/10.0/15.0, depending on rank. Wand have 10/15/20 charges.
Price: 800 credits, 75k gold

Wand of Protection can be recharged using the mystic virtue reagent, that can drop from any NPC, also it could be bought in Diamonds Exchange Stone. Reagent isn’t newbie.

Wand can be upgraded by the School of Magic master up to 3d level (you’ll need corresponding rank).


2nd rank — Wizard
Требования: Быть Адептом Школы Магии
Стоимость: PP, 2 Silver Ball, 1kk gold, 2500 credits

Maximum skill values:

  • Magery – 105.0
  • Evaluating Intelligence – 110.0
  • Magic Resistance – 105.0

Magery:
100.0-101.0 80 credits, 2 SP for 1.0%
101.0-103.0 140 credits, 2 SP for 1.0%
103.0-105.0 200 credits, 2 SP for 1.0%
Evaluating Intelligence:
100.0-102.0 40 credits, 2 SP for 1.0%
102.0-105.0 60 credits, 2 SP for 1.0%
105.0-110.0 80 credits, 3 SP for 1.0%
Magic Resistance:
100.0-101.0 70 credits, 2 SP for 1.0%
101.0-103.0 120 credits, 2 SP for 1.0%%
103.0-105.0 200 credits, 2 SP for 1.0%

Items:

Wizard Hat
Features: INT +20
Price: 1000 credits, 30k gold

Wizard Robe
Features: +7 AC, +5 HP, +3.0% Magery
Price: 1000 credits, 30k gold


3d rank — Archmage
Requirement: Wizard
Price: PP, 6 Silver Ball, 3kk gold, 4000 credits

Maximum skill values:

  • Magery – 115.0
  • Evaluating Intelligence – 120.0
  • Magic Resistance – 110.0

Magery:
105.0-107.0 220 credits, 3 SP for 1.0%
107.0-110.0 300 credits, 3 SP for 1.0%
110.0-115.0 500 credits, 4 SP for 1.0%
Evaluating Intelligence:
110.0-112.0 100 credits, 4 SP for 1.0%
112.0-115.0 120 credits, 4 SP for 1.0%
115.0-120.0 200 credits, 5 SP for 1.0%
Magic Resistance:
105.0-106.0 200 credits, 3 SP for 1.0%
106.0-108.0 300 credits, 3 SP for 1.0%
108.0-110.0 450 credits, 3 SP for 1.0%

Items:

Archmage Hat
Features: INT +30
Price: 2500 credits, 75k gold

Archmage Robe
Features: +10 AC, +10 HP, +5.0 Magery
Price: 2500 credits, 75k gold

Abilities:

coming soon

[/spoiler]

Items:

Serpent Bow
DMG: 59-64
Speed: 4
Effect: Chance to Poison target. Can be upgraded with Strong Bow String (+10 DMG).
Requirements: Archery 120.0%
Price: 2000 credits, 100k gold

Spider Bow
DMG: 59-64
Speed: 5
Effect: Chance to shoot with spider’s web, paralyzing target for 2 seconds. Can be upgraded with Strong Bow String (+10 DMG).
Requirements: Archery 110.0%
Price: 2000 credits, 100k gold

Human Blade
DMG: 50-60
Speed: 7
Features: 2 slots for magic crystals
Price: 500 credits, 25k gold

Human Mace
DMG: 63-72
Speed: 8
Features: 2 slots for magic crystals
Price: 500 credits, 25k gold

Human Spear
DMG: 37-46
Speed: 6
Features: 2 slots for magic crystals
Price: 500 credits, 25k gold

Magic Crystals:
Crystal of Damage (DMG) — increased DMG
Crystal of Critical Strike (CRIT) — 30% to critically strike
Features: Enhance Human Blade, Human Mace, Human Spear
Price: 3000 credits, 150k gold

Magic Amulet of Hits
Features: Restore 3-5 hp every 2 seconds
Requirements: Can be used only by Humans
Price: 300 credits, 15k gold

Magic Amulet of Mana
Features: Restore 3-7 mana every 2 seconds
Price: 300 credits, 15k gold

Magic Bracelet of Stamina
Features: Restore 1-2 stamina every 2 seconds
Price: 150 credits, 5k gold

Order Shield
Features: Armor Class 45
Requirements: 10000 karma
Price: 500 credits, 25k gold

Chaos Shield
Features: Armor Class 45
Requirements: -10000 karma
Price: 500 credits, 25k gold


Abilities:

First Aid
Effect: Restores full hp
Duration: instant, lump sum.
Cooldown: 480 seconds
Command: .first_aid
Price: 350 credits, 25k gold

Shadow Movement
Effect: Turns you invisible every second
Duration: 120 seconds
Cooldown: 900 seconds
Command: .shadow_movement
Price: 1200 credits, 60k gold

Extra Strength
Effect: Increase str for +150
Duration: 120 seconds
Cooldown: 600 seconds
Command: .extra_str
Price: 1200 credits, 60k gold

Extra Dexterity
Effect: Increase dex for +100
Duration: 120 seconds
Cooldown: 600 seconds
Command: .extra_dex
Price: 1000 credits, 50k gold

Extra Intelligence
Effect: Increase int for +100
Duration: 120 seconds
Cooldown: 480 seconds
Command: .extra_int
Price: 500 credits, 25k gold