under construction. please, use Library
[spoiler title=”All about PvM“]
Dynamic loot system
- Now all mobs with visible level above the NPC’s name (except Guild Capture Guards) can drop random loot.
- Chance of drop depends of NPC’s level, elite status and Luck stat (that can be increased with some items and buffs)
- Dynamic loot system pool will be increased regularly
- You can get rare loot even from level 1 rat, but chance will be significantly lower than from level 5 elite mob.
- Loot depends on NPC type: regular (melee/ranged fighter), mage, undead mage etc.
- You can get Necromancy scrolls from any undead mages (besides old drop from Moonglow Cemetery).
- Gold drop formula depends on NPC’s level – you can get more bonus gold from higher level NPC’s.
Типы предметов:
- Common – Not Newbie
- Droppable – Chance of item drop on death 10%
- Destructable – Decreases item durability on death 1-2%
- Conjure – Newbie, non-destructible, linkable upon opening and have a 3/5/14 days lifespan
[/spoiler]
[spoiler title=”Playtime“]
Newbie Requirements: 1000 minutes game time Reward: 5 Skill Points (SP) | |
Novice Requirements: 3000 minutes game time Reward: 10 Skill Points (SP) | |
Junior Requirements: 8000 minutes game time Reward: 15 Skill Points (SP) | |
Senior Requirements: 15000 minutes game time Bonuses: +3.0% PvM damage, 3 colors to choose from Reward: Senior Cape (Gray, Yellow, Blue) | |
Adept Requirements: 25000 minutes game time Bonuses: +5.0% PvM damage, 3 colors to choose from Reward: Adept Cape (Gray, Yellow, Blue) | |
Veteran Requirements: 60000 minutes game time Особенности: +7.0% PvM damage, +5% gold drop, 3 colors to choose from Reward: Veteran Cape (Gray, Yellow, Blue) | |
Resident Requirements: 100000 minutes game time Reward: Book of Mastery. Allows to increase one of the crafting skills for +3.0%, even those that can be trained by NPC, higher than 100.0%. Consumed on use. | |
Elder Requirements: 250000 minutes game time Bonuses: +7.0% PvM damage, +5% gold drop, +10% Luck, 3 colors to choose from Reward: Elder Cape (Gray, Yellow, Blue) |
[/spoiler]
[spoiler title=”Skill System“]
- Your character starts with 85.0% in all skills.
- Max skill value depends on class and level, but for non-class characters max skill value is 100.0% (except Animal Taming and Animal Lore skills)
- You can access your skills through Skills menu button on Paper doll.
Skill value progression
- To increase your skill value, you’ll need Skill Points (SP further in text), which you can get in various ways.
- Default way to gain SP is to kill characters in PvP. Each time you receive PvP points and credits for kill -there’s a chance that you’ll get 1 SP.
- With increase in PvP points level, chance to gain 1 SP on kill is slightly decreases.
- You can get 1 SP in exchange for 1 Bronze ball near Bank in Nujel’m.
- Character with class can increase some skills over 100.0%.
- Each character can reset all skills to 85.0%, refunding all spent SP.
- Exceptions: Craft skills category, Animal Taming and Animal Lore.
- Price: 10 AP
- You can use .ap command in game, and exchange 3 Alfa Points (AP) for 1 SP.
- Price of skill increase for 1.0% depends on its current value and costs 1 to 5 SP:
— For skill value less than 100.0%: +1.0% = 1 SP
— For skill values from 100.0% to 105.0%: +1.0% = 2 SP and 50 credits.
— For skill values from 105.0% to 110.0%: +1.0% = 3 SP and 120 credits.
— For skill values from 110.0% to 115.0%: +1.0% = 4 SP and 220 credits.
— For skill values above 115.0%: +1.0% = 5 SP and 300 credits.
Animal Taming
- 100.0 — 105.0: 2 SP, 50k gold
- 105.0 — 110.0: 3 SP, 100k gold
- 110.0 — 115.0: 4 SP, 200k gold
Animal Lore
- 100.0 — 105.0: 2 SP, 50k gold
- 105.0 — 110.0: 3 SP, 100k gold
- 110.0 — 115.0: 4 SP, 200k gold
[/spoiler]
[spoiler title=”Commands“]
Alchemy
- Drink Total Mana Refresh potion: .drink_mana_total
- Drink Greater Heal potion: .drink_heal_great
- Drink Cure potion: .drink_cure
- Drink Invisibility potion: .drink_invis
- Drink Total Refresh potion: .drink_refresh_total
- Drink Mom’s Mixture potion: .drink_mm
- Drink Restorarion potion: .drink_restor
- Drink Blood potion: .drink_blood
- Drink Ale potion: .drink_ale
- Use Health Stone: .use_stone
Shields, weapons and bandages
- Equip shield and weapon: .arm
- Equip shield: .arm_shield
- Equip Macefighting weapon: .arm_mace
- Equip Fencing weapon: .arm_fence
- Equip Swordsmanship weapon: .arm_sword
- Equip Archery weapon: .arm_bow
- Use bandages: .use_bandage
Guild
- Guild chat: – text
- Shows online guildmembers and their current location: .gc_online
BG
- Team chat: + text
- Show BG map: .map
- Leave BG: .bg_exit
- List online members: .bg_online
Boxing
- Restore HP: .restore
- Block punch: .block
- Evade next punch: .evade
- Do strong punch: .strong_punch
Other
- Info about abilities: .ability
- List of owned abilities: .ability list
- Return to Nujel’m (when char alive/dead – 30 sec/3 sec): .home
- Combat log detail level: .detail
- AFK mode: .afk
- Game shop: .ap
[/spoiler]
[spoiler title=”Skill Effects“]
- Archery — increases dmg for ranged weapons.
- Fencing/Macefighting/Swordsmanship — Increases damage of corresponding weapons.
- Parrying — Increases armor class (AC), lowering incoming phys. damage.
- Tactics — If character’s Tactics skill > than current targets skill – increases damage to that target.
- Magery — Increases magic damage.
- Magic Resistance — Lowering magic damage.
- Evaluating Intelligence — If character’s Eval Int skill > than current targets skill – increases damage to that target, amount of damage increase depends on difference in skill.
- Healing — Increases amount of restored hp with bandages
- Vampirism — Increases amount of restored hp with Blood (for Vampire class only).
- Necromancy — Increases amount of restored hp with Health Stones. Required for Book of the Dead spells. Allows to cast Poison Field. (for Necromant class only)
- Poisoning — Increases amount of restored hp with poisons. (for Necromant class only)
- Anatomy — With skill value above 100.0% allows to inflict critical strikes. (skill value above 100.0% is available only for Berserkers)
- Tracking — With skill value 100.0% and above allows to track targets with improved visual interface.
- Arms Lore — With skill value 100.0% and above allows to identify minimal and maximal durability of item.
- Item Identification — Allows to identify if item is Newbie
- Animal Timing — Allows to tame unique animals
- Animal Lore — Required to tame unique animals. Shows stats of animal on use.
- Detecting Hidden — Radius of detection depends on your skill value, default is 8 tiles, for each 2.0% in skill radius increases for 1 tile. Chance of detection depends on your Detecting Hidden skill value and opponents Hiding skill. If Hiding skill value of opponent is higher than your Detecting Hidden skill value for 5.0% or more – chance of detection is 50%, otherwise – 100%.
All other skills are default atm.
Maximum skill values for classes 1/2/3 level
Vampire:
Skill/Level | 1 | 2 | 3 |
---|---|---|---|
Fencing | 105.0 | 110.0 | 115.0 |
Swordsmanship | 105.0 | 110.0 | 115.0 |
Tactics | 105.0 | 107.0 | 110.0 |
Vampirism | 105.0 | 110.0 | 120.0 |
Magery | 100.0 | 105.0 | 110.0 |
Paladin:
Skill/Level | 1 | 2 | 3 |
---|---|---|---|
Swordsmanship | 105.0 | 110.0 | 115.0 |
Mace Fighting | 105.0 | 110.0 | 115.0 |
Healing | 105.0 | 110.0 | 120.0 |
Parrying | 105.0 | 107.0 | 110.0 |
Magery | 100.0 | 110.0 | 110.0 |
Berserker:
Skill/Level | 1 | 2 | 3 |
---|---|---|---|
Anatomy | 105.0 | 110.0 | 120.0 |
Swordsmanship | 110.0 | 115.0 | 125.0 |
MagicResistance | 107.0 | 110.0 | 112.0 |
Amazon:
Skill/Level | 1 | 2 | 3 |
---|---|---|---|
Archery | 110.0 | 115.0 | 120.0 |
Tactics | 105.0 | 110.0 | 115.0 |
Fencing | 105.0 | 110.0 | 115.0 |
Necromancer:
Skill/Level | 1 | 2 | 3 |
---|---|---|---|
Magery | 105.0 | 110.0 | 115.0 |
MagicResistance | 105.0 | 107.0 | 110.0 |
Necromancy | 105.0 | 110.0 | 120.0 |
Poisoning | 100.0 | 105.0 | 110.0 |
[/spoiler]