Necromancer

I level: Damned Soul

Features:
Cannot wear heavy armor (platemail). Uses Health Stones for restoration instead bandages and GH. Delay for Health Stone is 3 seconds. Health Stone restore on average 42 hp (maximal Necromancy skill increases this amount up to 47 hp). Heal and Greater heal spell effects damage Necromancer, Poison spell have opposite effect – it restores hp. Amount of restored hp depends on Poisoning skill. Necromancer can drain souls from corpses of defeated enemies. Souls are used by Harbinger (Necromancer’s Wand).

When morphing into Necromancer your Magic Resistance skill value will be increased to 100.0%. If you already had this skill at 100.0% – SP will be refunded.

Items:

Harbinger of Grief
DMG: 52-60
Speed: 8
Features: Harbinger can store up to 10 souls. Necromancer can use souls from Harbinger to throw Shadow Bolt. Shadow Bolt deals 19-25 magic DMG and restores some mana.
Price: 800 credits, 50k gold

Mask of Undead
Features: Increases int of Necromancer (+5 int), gives 50% chance to resist Feeblemind and Curse spell effects.
Price: 450 credits, 40k gold

Mantle of Mana Shield
Features: Possess Mana Shield effect that absorbs phys. DMG at the expense of mana in “critical” situations. Consumes Necromancer’s mana when hp is low. After triggering. Mana Shield need 10 seconds to recharge. Doesn’t protect from magic DMG.
Price: 700 credits, 50k gold

Maximum skill values:

  • Magery – 105.0
  • Necromancy – 105.0
  • Magic Resistance – 105.0

II level: Dark Prophet

Features:
Can use Book of the Dead. Health Stone restore on average 42 hp (maximal Necromancy skill increases this amount up to 52 hp).

Items:

Harbinger of Darkness
DMG: 56-64
Speed: 7.5
Features: Harbinger can store up to 20 souls. Necromancer can use souls from Harbinger to throw Shadow Bolt. Shadow Bolt deals 24-29 magic DMG, restores some mana and apply “Darkness” effect for 3 seconds.
Price: 1700 credits, 100k gold + Harbinger of Grief

Dark Mask
Особенности: Increases int of Necromancer (+10 int), immunity to Feeblemind and Curse spell effects.
Price: 700 credits, 50k gold + Mask of Undead

Mantle of Mana Spring
Features: Possess Mana Shield effect that absorbs phys. DMG at the expense of mana in “critical” situations. Consumes Necromancer’s mana when hp is low. After triggering. Mana Shield need 7 seconds to recharge. Doesn’t protect from magic DMG. Increases passive mana regen.
Price: 1200 credits, 70k gold + Mantle of Mana Shield

The Book of Dead
Features: Allows to cast Necromancy spells. Every spell requires certain Necromancy skill value. Book supplied with 1 spell, to fill the book you need to find Necromancy spell scrolls.
Price: 2200 credits, 125k gold

Necromancy Spells:

Corpse Drain
Effect: Drains energy from corpse and restores hp to Necromant.
Command: .cast_corpse_drain

Bone Armor
Effect: Replaces Protection spell effect, protective effect falls after receiving total 200 DMG and at the end of the validity period. Require 102.0% Necromancy skill value and must be in the Book of the Dead.
Command: .cast_bone_armor

Drain
Effect: Drains certain amount of hp from target and transfer it to Necromancer. Every level of Drain spell require higher level of Necromancy skill value.
Command: .cast_drain, .cast_drain_2 etc

Poison Strike
Effect: If target is under Poison spell effect (from any source), Poison Strike deals one-time DMG and remove Poison spell effect. If target isn’t Poisoned – then Poison Strike works like Poison spell effect.
Command: .cast_poison_strike, .cast_poison_strike_2 etc

Leech Energy
Effect: Apply Damage-over-Time effect, that drains certain amount of hp and stamina from target and transfer it to Necromancer every 4 seconds.
Command: .cast_leech_energy, .cast_leech_energy_2 etc

Abilities:

Fear
Effect: Fears the target. Feared target can’t attack Necromancer. DMG, taken from any Necromancers action cancels this effect.
Duration: 30 seconds
Cooldown: 420 seconds
Command: .fear
Price: 2000 credits, 100k gold

Maximum skill values:

  • Magery – 110.0
  • Necromancy – 110.0
  • Magic Resistance– 107.0
  • Poisoning– 105.0

III level: Necromancer

Features:
Health Stone restore on average 42 hp (maximal Necromancy skill increases this amount up to 62 hp).

Items:

Harbinger of Plague
DMG: 58-68
Speed: 7.5
Features: Harbinger can store up to 30 souls. Necromancer can use souls from Harbinger to throw Shadow Bolt. Shadow Bolt deals 27-33 magic DMG, restores some mana and apply “Darkness” effect for 3 seconds.
Price: 3350 credits, 185k gold + Harbinger of Darkness

Mask of Necromancer
Features: Increases int of Necromancer (+10 int), Feeblemind and Curse spells have opposite effects.
Price: 1150 credits, 70k gold + Dark Mask

Mantle of Mana Tide
Features: Possess Mana Shield effect that absorbs phys. DMG at the expense of mana in “critical” situations. Consumes Necromancer’s mana when hp is low. After triggering. Mana Shield need 5 seconds to recharge. Doesn’t protect from magic DMG. Increases passive mana regen.
Price: 1700 credits, 100k gold + Mantle of Mana Spring

Maximum skill values:

  • Magery – 115.0
  • Necromancy – 120.0
  • Magic Resistance – 110.0
  • Poisoning – 110.0

IV level: High Priest of Death

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