Paladin

I level: Follower of Light

Features:
For healing uses bandages and Greater heal potions (GH). GH restore 20% more hp. Delay for GH is 9 seconds. Delay for bandages is 1 second. On using bandages shield doesn’t drop to backpack. Healing isn’t interrupted by Paralyze spell. Bandages restore on average 30 hp (maximal Healing skill increases this amount up to 35 hp).

When morphing into Paladin your Parrying skill value will be increased to 100.0%. If you already had this skill at 100.0% – SP will be refunded.

Items:

Blade of Light
DMG: 69-87
Speed: 7.8
Price: 800 credits, 50k gold

Blessed Mace
DMG: 78-92
Speed: 8.1
Features: Drain 2-5 stamina on hit
Price: 800 credits, 50k gold

Maximum skill values:

  • Parrying– 105.0
  • Healing– 105.0
  • Swordsmanship – 105.0
  • Mace Fighting– 105.0

II level: Knight of Justice

Features:
GH and healing spells (Heal and Greater Heal) restore 30% more hp. Delay for GH is 8 seconds. Delay for bandages is 1 second. On using bandages shield doesn’t drop to backpack. Healing isn’t interrupted by Paralyze spell. Bandages restore on average 30 hp (maximal Healing skill increases this amount up to 40 hp).

Items:

Blade of Justice
DMG: 69-87
Speed: 7.3
Features: There’s a 50% chance to strike victim with lightning, dealing additional magic damage.
Price: 1700 credits, 100k gold + Blade of Light

Mace of Disruption
DMG: 78-92
Speed: 7.6
Features: Drains 3-8 stamina on hit. There’s 25% chance to break victim’s bones (Bone Break Effect – slows the target, reducing dex to 25 for 10 seconds)
Price: 1700 credits, 100k gold + Blessed Mace

Holy Ring
Features: Ignores every 3d Paralyze spell on the wearer.
Стоимость: 2700 credits, 150k gold

Abilities:

Holy Protection
Effect: Paladin receives only ⅓ of DMG from all sources while under Holy Protection effect.
Duration: 90 seconds
Cooldown: 1200 seconds
Command: .holy_protection
Price: 2000 credits, 150k gold

Holy Essence
Effect: With Holy Essence Paladin can bless their weapon (8-10 hits). Blessed weapon deals additional damage to Vampires and Necromants, against other classes it allows to restore hp equal to 10% of DMG dealt. Also, Paladin can use Holy Essence on other characters in 2 tiles range. If target is Vampire or Necromancer – it deals small amount of magical DMG and debuff target, reducing amount that can be healed by 30%. On other classes Holy Essence apply Bless effect and restore hp equal to Paladin’s current mana. Essence can be used on characters each 10 seconds. Cannot be used on yourself.

Maximum skill values:

  • Parrying – 107.0
  • Healing – 110.0
  • Swordsmanship – 110.0
  • Mace Fighting – 110.0
  • Magery – 105.0

III level: Paladin

Features:
GH and healing spells (Heal and Greater Heal) restore 40% more hp. Delay for GH is 7 seconds. Delay for bandages is 1 second. On using bandages shield doesn’t drop to backpack. Healing isn’t interrupted by Paralyze spell. Bandages restore on average 30 hp (maximal Healing skill increases this amount up to 45 hp).

Items:

Anger of Heaven
DMG: 70-90
Speed: 6.8
Features: There’s a 50% chance to strike victim with lightning, dealing additional magic damage.
Price: 3350 credits, 185k gold + Blade of Justice

Holy Bonebreaker
DMG: 79-95
Speed: 7.1
Features: Drains 5-10 stamina on hit. There’s 35% chance to break victim’s bones (Bone Break Effect – slows the target, reducing dex to 25 for 10 seconds)
Price: 3350 credits, 185k gold + Mace of Disruption

Ring of Heaven
Features: Ignores every 3d Paralyze spell on the wearer, reflecting Paralyze spell on caster.
Price: 3850 credits, 215k gold + Holy Ring

Maximum skill values:

  • Parrying – 110.0
  • Healing – 120.0
  • Swordsmanship – 115.0
  • Mace Fighting – 115.0
  • Magery – 110.0

IV level: Guardian of Heaven

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