Vampire

I level: Ghoul

Features:
Uses bottles of blood for healing instead bandages and Greater heal potions. Delay for bottle of blood is 1 second. Bottle restore on average 30 hp (maximal Vampirism skill increases this amount up to 35 hp). Weapon drops in backpack on use.

When morphing into Vampire your Tactics skill value will be increased to 100.0%. If you already had this skill at 100.0% – SP will be refunded.

Items:

Ghoul Claw
DMG: 69-84
Speed: 7.8
Price: 800 credits, 50k gold

Sickle of Newborn
DMG: 62-73
Speed: 7.0
Price: 800 credits, 50k gold

Ghoul Shroud
Price: 300 credits, 20k gold

Maximum skill values:

  • Tactics – 105.0
  • Fencing – 105.0
  • Swordsmanship – 105.0
  • Vampirism – 105.0

II level: Vampire

Features:
Delay for bottle of blood is 1 second. Bottle restore on average 30 hp (maximal Vampirism skill increases this amount up to 40 hp). Weapon drops in backpack on use.

Items:

Vampire Claw
DMG: 69-87
Speed: 7.3
Features: Drinks blood of victim, restoring ¼ of DMG as hit points (doesn’t restore if target is Paladin). Besides sword accumulate life force and when fully charged – deals additional DMG.
Price: 1700 credits, 100k gold + Ghoul Claw

Bloody Sickle
DMG: 62-73
Speed: 6.5
Features: Have 25% chance to lacerate target, causing bleeding wounds for 1-2 seconds (Bleeding effect). On proc Bleeding have a 30% chance to fizzle target’s spell cast. The Crystal of Teleportation weapon upgrade allows you to pull the enemy towards you.
CD: 60 sec
Price: 1700 credits, 100k gold + Sickle of Newborn

Bloody Hand
DMG: 95-120
Speed: 9.0
Features: Doesn’t require arrows or bolts, shoots fireballs.
Price: 2000 credits, 100k gold

Vampire Shroud
Features: Increases strength of vampire (+5 str), gives immunity to Poison.
Price: 700 credits, 100k gold + Ghoul Shroud

Abilities:

Life Drain (“Высосать Жизнь”)
Effect: Restore vampire’s missing hp at the expense of victim’s hp (if target doesn’t have enough hp – it will die).
Duration: instant, lump sum.
Cooldown: 300 секунд
Command: .life_drain
Price: 2000 credits, 100k gold

Maximum skill values:

  • Magery – 105.0
  • Tactics – 107.0
  • Fencing – 110.0
  • Swordsmanship – 110.0
  • Vampirism – 110.0

III level: Vampire Knight

Features:
Delay for bottle of blood is 1 second. Bottle restore on average 30 hp (maximal Vampirism skill increases this amount up to 45 hp). Weapon doesn’t drop in backpack on use.

Items:

Vampire Knight Claw
DMG: 70-90
Speed: 6.8
Features: Drinks blood of victim, restoring ¼ of DMG as hit points (doesn’t restore if target is Paladin). Besides sword accumulate life force and when fully charged – deals additional DMG.
Price: 3350 credits, 185k gold + Vampire Claw

Sting of Pain
DMG: 64-75
Speed: 6.0
Features: Have 25% chance to lacerate target, causing bleeding wounds for 1-3 seconds (Bleeding effect). On proc Bleeding have a 50% chance to fizzle target’s spell cast. The Crystal of Teleportation weapon upgrade allows you to pull the enemy towards you.
CD: 45 sec
Price: 3350 credits, 185k gold + Bloody Sickle

Hand of Pain
DMG: 105-130
Speed: 8.0
Features: Doesn’t require arrows or bolts, shoots fireballs.
Price: 3500 credits, 200k gold + Bloody Hand

Vampire Knight Shroud
Features: Increases strength of vampire (+10 str), gives immunity to Poison.
Стоимость: 1150 кредитов, 65к золота + Vampire Shroud

Maximum skill values:

  • Magery – 110.0
  • Tactics – 110.0
  • Fencing – 115.0
  • Swordsmanship – 115.0
  • Vampirism – 120.0

IV level: Nosferatu Vampire

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