Updates

Hello everyone!

On October 21st, the reopening of the PvP Quest World server took place. Some changes have already taken place, and some will also happen in the near future:

  • Revamped all classes
  • Removed class levels
  • Reduced the cost of class weapons by 2 times
  • The ability to buy a class from a PvP credits exchanger has been removed.
  • Now all new players, regardless of the completion of Newby Town, are given a starter pack for a comfortable game on the server.
  • Added the ability to get the desired class for free. As a gift you will be presented with class items.
  • The rating of tournaments according to the ELO system has been added, the top of which will fight for the opportunity to win 10 and 15 thousand rubles.
  • Playtime rewards have been added and changed
  • The number of basic slots in each of the guild levels has been increased
  • A new boss has been added that respawns randomly in one of the world cemeteries
  • Added new dyes, with which you can dye: hair, beard, mounts, raincoats, shields, runbook, and pack
  • Reduced the cost of the grade for Quest coins
  • Added new grade options for Quest coins
  • Added new necro spell
  • Added new artifacts
  • Added new abilities for each class
  • Added runebook
  • Removed the requirement to have PP for playing classes
  • Removed diamonds from the world
  • House prices have been significantly reduced
  • Treasure hunting scheme will be changed, as well as a full-fledged level system will be added
  • Harvest will be added. At the first stage, this is Mining and BS.
  • Guild Challenge will be added
  • Several pvp events will be introduced in cities
  • Class pvp tournaments 1×1, 2×2, wall vs wall will be added

Introduction

  • After the revamp, the class levels were removed. Now you do not need to level the first, second and then the third level. Everything has become much more convenient and simpler.
  • The morph to the human class / school is now free.
  • In order to take a morph, you need to find a trainer of the desired class, then write Train to him. After that, the trainer will give you the desired class, and also present the weapon of the first level.
  • From this moment, you will be able to level class branches, as well as the ability to wear class items of any level.
  • The habitat of the coaches is the Nujelm’a territory (market).

After reopening, all previously morphed classes were given Class Points, in accordance with their level.

  • Level 3 received 50 CP
  • Level 2 received 30 CP
  • Level 1 received 15 CP

Elite Humans were given Class Points as follows:

  • Level 3 received 30 CP
  • Level 2 received 20 CP
  • Level 1 received 10 CP

Now, to level up branches, you need Class Points, which can be purchased in the PvP credits exchanger. In addition to rising the branch itself, you also need SP to pump skills, as well as credits if your raised skill has exceeded 100.0%.

  • The cost of SP and credits for rising skills over 100 did not change.

Passive skill branches for classes:

Elite Human


First branch. The cost of rising one point = 1 CP


Armsman

  • +1.0 swordsmanship, fencing and Macefighting skill cap.
  • Max pts: 15

Tactician

  • +2.0 tactics skill cap.
  • Max pts: 5

Duelist

  • +1.0 parrying skill cap.
  • Max pts: 15

Second branch. The cost of rising one point = 2 CP.


Spartan

  • Increases the damage of fencing weapons by 2% for each skill point.
  • Max pts: 5

Ignore Pain

  • When using two-handed weapons, including ranged weapons, the armor value increases by 3 for each skill point.
  • Max pts: 5

Huntsman

  • 2% damage against monsters per skill point.
  • Max pts: 5

Third branch. The cost of rising one point = 5 CP
Opened by attachment to the previous branch 60 CP


Blademaster

  • Increases the speed of hits with Swordsmanship weapons by 20%.
  • Max pts: 1

Sharpshooter

  • 15% chance to deal 20% more damage with a bow shot.
  • Max pts: 1

Witch Hunter

  • Increases physical melee damage against characters from 115 and above magic by 30%.
  • Max pts: 1

First branch. The cost of rising one point = 1 CP


Magician

  • +1.0 Magery skill cap.
  • Max pts: 15

Erudite

  • +2.0 evaluating intel skill cap.
  • Max pts: 10

Mana Pool

  • +3 max mana for each skill point.
  • Max pts: 10

Second branch. The cost of rising one point = 2 CP


Wizard

  • Increases magic damage by 2% per point when using light armor.
  • Max pts: 5

Alchemist

  • Mana potion restores 2hp for each skill point. Also reduces the CD for the use of a mana potion by 1 sec for every 2 points of skill.
  • Max pts: 5

Concentration

  • 2% PvM M.Crit for each skill point.
  • Max pts: 5

Third branch. The cost of rising one point = 5 CP
Opened by attachment to the previous branch 60 CP


Force Push

  • The damage from the Energy Bolt spell increases for each point of Evaluating Intel above 100.0. Also, the type of damage inflicted by this spell is physical.
  • Max pts: 1

Pyromancer

  • Allows the use of the Fire Fields spell. Also gives a 25% chance that the Fire Fields and Fireball spell can cause a burning effect (2-3 ticks for 10-15 hp, does not knock down the cast).
  • Max pts: 1

Lightning Fury

  • Allows the use of the Chain Lightning spell. Also, 25% faith ability to inflict critical damage with the Lightning spell (+ 50% damage).
  • Max pts: 1

First branch. The cost of rising one point = 1 CP


Resistance

  • +1.0 magic resistance cap.
  • Max pts: 10

Fitness

  • Increases max hits by 1.
  • Max pts: 10

Bandaging

  • Increases the Healing limit by 1 for each skill point.
  • Max pts: 5

Second branch. The cost of rising one point = 2 CP


Swift Healing

  • Reduces the delay for using the Greater Heal potion by 1 sec for each skill point.
  • Max pts: 3

Thick Skin

  • Reduces arrow damage by 2% per skill point.
  • Max pts: 5

Fortification

  • Increases the class of protection by 2 for each point of skill.
  • Max pts: 5

Golem

  • Increases protection against damage from monsters by + 2% for each point of skill.
  • Max pts: 7

Third branch. The cost of rising one point = 5 CP
Opened by attachment to the previous branch 60 CP


Fast Recovery

  • The effectiveness of the Heal spell (not great heal) is increased by 75%.
  • Max pts: 1

Perfect Defense

  • Chance to block physical damage. Depends on the Parrying skill. 1% for 1.0 Parrying is above 100.0.
  • Max pts: 1

Ironman

  • Immune to stamina drain effects.
  • Max pts: 1

Paladin


First branch. The cost of rising one point = 1 CP


Armsman

  • +1.0 swordsmanship AND macefighting skill cap.
  • Max pts: 15

Duelist

  • +2.0 parrying skill cap.
  • Max pts: 5

Healer

  • +1.0 healing skill cap.
  • Max pts: 20

Magician

  • +1.0 magery skill cap.
  • Max pts: 10

Swift Healing

  • The delay on Greater Heal potion is reduced by 1 per skill point.
  • Max pts: 2

Recovery

  • +3-4 hp from heal spell / +4-7 hp from great heal spell / +3hp from HP potion:
  • Max pts: 2

Second branch. The cost of rising one point = 2 CP


Live Armor

  • When the paladin’s health level falls below 45, the defense class increases by 7 for each skill point for 6 seconds, CD after the effect ends for 15 seconds.
  • Max pts: 5

Echoes of Odin

  • The damage of your Lightning spell is increased by 5% per skill point.
  • Max pts: 5. 

Exorcism

  • A critical strike with the paladin’s class sword against undead and vampires causes the Holy Fire effect, which deals damage to the target every 3 seconds for 6 seconds. 5% chance for each skill point.
  • Max pts: 10

Destroyer

  • When struck with a paladin’s class mace, there is a chance to knock a one-handed weapon out of hand and reduce the enemy’s defense class by 2 for each skill point for 7 seconds.
  • Max pts: 10

Third branch. The cost of rising one point = 3 CP
Opened by attachment to previous branch 70 CP


Energy Pot

  • Potion Greater Heal restores 1 point of stamina for each point of skill.
  • Max pts: 10

Holy Touch

  • Melee damage to vampires and undead increases by 1% for players and by 3% for NPCs for each skill point.
  • Max pts: 10

Divine Aura

  • After using Holly Essence on a player, he receives a protective aura that regenerates 2hp / 2sec and gives +2 AC for each skill point for 1 minute if the player is within 12 cells from the paladin.
  • Max pts: 10

Mana Pool

  • Increases the paladin’s maximum mana by 3 points.
  • Max pts: 10

Added a new active ability:

Divine Armor.

  • Instantly restores the target’s health and also increases their Defense Class (AC) by 50 for 30 seconds.
  • CD 7 minutes

Vampire


First branch. The cost of rising one point = 1 CP


Armsman

  • +1.0 swordsmanship AND fencing skill cap.
  • Max pts: 15

Tactician

  • +2.0 tactics skill cap.
  • Max pts: 5

Vampirism

  • +1.0 vampirism skill cap.
  • Max pts: 20

Magician

  • +1.0 magery skill cap.
  • Max pts: 10

Shadow

  • Allows the vampire to run in stealth, also increases the base duration of stealth by 1 step per skill point.
  • Max pts: 5

Second branch. The cost of rising one point = 2 CP


Mortal Wound

  • Increases the bleed duration on a critical strike with a vampire hook by 1 tick. In this case, the damage of the vampire to the target increases by + 2% for each point of skill for 7 seconds.
  • Max pts: 5

Death Mark

  • When the Ignition effect of the vampire’s crossbow is triggered, the vampire’s damage to the target is increased by 4% for each skill point for 7 seconds.
  • Max pts: 5

Greedy Claw

  • The chance to charge Claw is instantly increased by 2% per skill point.
  • Max pts: 10.

Lacerations

  • Critical Strike with a Vampiric Hook inflicts lacerations on the target, reducing the healing done by bandages by 2% per skill point for 6 sec.
  • Max pts: 10

Third branch. The cost of rising one point = 3 CP.
Opened by attachment to previous branch 70 CP


Bat Instinct

  • The vampire can cast the teleport spell instantly. CD 3 minutes, decreases by 12 seconds for each skill point (up to 1 minute).
  • Max pts: 10

Mana Thirst

  • When attacking with a vampire hook, drains 2-4 mana from the enemy. Also, with a 15% chance, it can additionally draw 3 mana for each skill point.
  • Max pts: 10

Blood Guard

  • When using two-handed weapons, including ranged weapons, the armor value increases by 2 for each skill point.
  • Max pts: 10

Van Helsing

  • The shooting speed of crossbow increases by 0.1 sec for every 3 points of skill, damage to demons and dragons increases by 3% for each point of skill.
  • Max pts: 10

Added a new active ability:

Blood Infusion

  • Vampire gains 50 armor class and 15 strength for 60 seconds
  • Cooldown 15 minutes

Amazon


First branch. The cost of rising one point = 1 CP


Archer

  • Archery skill cap +1.0.
  • Max pts: 20

Fencer

  • Fencing skill cap +1.0.
  • Max pts: 15

Tactician

  • Tactics skills cap +1.0.
  • Max pts: 15

Swift Healing

  • Reduces MM delay by 1.0 sec.
  • Max pts: 2

Mixture

  • 3-4 hp, chance of +1 tick for each point.
  • Max pts: 2

Rider

  • in light armor cannot be thrown off the horse, it also reduces the saddle delay of the newbie by 1.2.3 seconds.
  • Max pts: 3

Second branch. The cost of rising one point = 2 CP


Evasion

  • increases the bonus evasion from physical attacks + 1% per point.
  • Max pts: 6

Blade Dancer

  • Reduces the damage received from the Sword skill by 2% for each point.
  • Max pts: 6

Double Shot

  • Gives a chance to execute a double shot 1.5% for each skill point, the second shot deals 50% of normal damage.
  • Max pts: 10

Piercing Shot

  • Gives a 15% chance to execute an armor-piercing shot, which reduces the enemy’s defense class by 2% for each point for 7 seconds.
  • Max pts: 10

Third branch. The cost of rising one point = 3 CP
Opened by attachment to previous branch 70 CP


Сamouflage

  • increases damage from a bow by 2% for each point within 4 seconds after going into the shadows (invis, hide).
  • Max pts: 10

The Needle

  • increases damage from possession of spears + 1% for each point of skill for players and + 3% for monsters.
  • Max pts: 15

Dead Eye

  • Reduces the probability of a miss with a bow from 5 to 0% (except if there are dodge arts on the target).
  • Max pts: 5

Armor Mastery

  • Leather armor gives +2 AC per skill point.
  • Max pts: 8

Added a new active ability:

Aimed Shots

  • Ignores range penalties.

Necromancer


Первая ветка. Стоимость прокачки одного поинта = 1 CP


Magician

  • +1.0 magery skill cap.
  • Max pts: 15

Necromancer

  • +1.0 necromancy skill cap.
  • Max pts: 20

Resistance

  • +1.0 magic resistance skill cap.
  • Max pts: 10

Poisoner

  • +1.0 poisoning skill cap.
  • Max pts: 10

Toxicology

  • Health Stone has a chance to poison the necromancer. 10% for each skill point.
  • max pts: 5

Second branch. The cost of rising one point = 2 CP


Toxic Aura

  • When receiving physical damage, the necromancer has a chance to infect the attacker 4% per point of the skill. When poisoned, the poison deals 3 hp for each point of the skill.
  • Max pts: 5

Tainted Aura

  • When receiving physical damage, with a 25% probability, it lowers the attacker’s defense class by 5 for each skill point. The effect lasts 12 seconds.
  • Max pts: 5

Dark Tricks

  • The necromancer’s class weapon also regains HP when used on oneself. The base value of 5-10 increases by 2 for each skill point (i.e. max 25-30). CD 45 seconds.
  • Max pts: 10

Painful Drain

  • Increases the damage of your Drain spell by 3% per skill point.
  • Max pts: 10

Third branch. The cost of rising one point = 3 CP
Opened by attachment to previous branch 70 CP


Skeleton

  • Damage taken from arrows is reduced by 1.5% for each skill point.
  • Max pts: 10

Overlord

  • When receiving damage from monsters, the casting of spells is not interrupted with a 5% probability for each point of the skill.
  • Max pts: 8

Strong Bones

  • Increases Bone Armor durability by 10 hp for each skill point.
  • Max pts: 10

Giant Leech

  • Increases the effectiveness of Leech Energy against NPCs by 10% for each skill point.
  • Max pts: 10

Added a new active ability:

Focus

  • Necromancer’s concentration is dramatically increased giving him a 35% chance to avoid spell interruption while casting.

Berserker


First branch. The cost of rising one point = 1 CP


Swordsman

  • +1.0 swordsmanship skill cap.
  • Max pts:

Resistance

  • +1.0 magic resistance skill cap.
  • Max pts:

Anatomy

  • +2.0 anatomy skill cap.
  • Max pts:

Swift Healing

  • Reduces the delay on the Greater Heal potion by 1 second per point.
  • Max pts: 2

Restoration

  • Restoration heals 1-2 hp more and restored 2-3 stam more for each point

Inner Fury

  • Gains Fury (up to 300 pts)

Second branch. The cost of rising one point = 2 CP


Rage Control

  • Passive regeneration of rage in war mode by 1/2/3/4/5 points every 3 seconds, but not higher than 200.
  • Max pts: 5

Vitality

  • With a health level below 55 hp, there is a 4/8/12/16/20% chance to resist an attacking spell.
  • Max pts: 5

Battle Frenzy

  • When Fury is triggered, the power of melee hits increases by 2% for each skill point, for the duration of Anti-Paralysis.
  • Max pts: 10

Energy Rush

  • Max pts: 10

Third branch. The cost of rising one point = 3 CP
Opened by attachment to previous branch 70 CP


Crushing Blow

  • Critical hit damage (from anatomy) is increased by 2% for each skill point.
  • Max pts: 10

Fitness

  • The maximum health reserve increases by 1 hp for each skill point.
  • Max pts: 10

Extra Potion

  • The chance that Restoration will restore twice the HP is increased by 1% for each skill point.
  • Max pts: 10

Wild Heart

  • Increases PvM P.Crit chance by 2% per skill point.
  • Max pts: 10

Added a new active ability:

Rampage

  • Increases the speed of blows by 30%, after the expiration of the ability, the exhaustion (stam at 0).

Босс Death Knight Xaloth

  • The boss spawns randomly at a random world graveyard.

List of artifacts that can drop after the death of the boss:

Liche’s Robe

  • +25.0 Magery
  • 25% increased magic / physical damage to the wearer.
  • 3-4 Mana / 2sec.
  • On equip it sticks to the wearer, can be removed in a safe area.

Dead Wall

  • 50 AC. Protects against all necro spells.
  • Pledge of Silence – When used, it silences the enemy (magic cannot be cast). lasts 30 seconds, or until the first attack from the owner of the shield
  • Lasts 30 seconds, or until the first attack of the owner.
  • Recharge time 15 minutes.

Cursed Ribbon 

  • Decreases owner’s AC by 10.
  • +5 Magery

Dark Knight’s Boots

  • +10% PvM P.Crit chance
  • +10 AC

Dark Knight’s Leggings

  • +5 strength
  • Activated ability – increases the speed of hits by 25%, + 50% damage to players and + 100% damage to NPCs for 5 seconds or the next 3 hits.
  • Recharge time 15 minutes.

Black Hand 

  • Has a critical effect – a 30% chance to hang “Leech energy” on the target.
  • +15% PvM P.Crit 

Crystal of Stamina Bane

  • On impact, steals 5-12 stamins from the target, restoring it to its owner.
  • Has a critical effect – 15% chance to steal 45-60 stamina.

Skull of Xaloth

  • Trophy – Can be used as decoration or turned in to the NPC “Amareus” in Munglou for a reward of your choice.
  • The item is not linkable.

Enchants / Elixirs

Enchant Weapon: DMG

  • 1-10 Damage

Enchant Weapon: MP

  • 1.0-5.0 Magic

Enchant Cape: MR

  • 1.0-5.0 Mag. Resistance

Enchant Cape: AC

  • 1-10 Armor class

Enchant Cape: Fortitude

  • 1-10 HP

Enchant Cape: PVM DMG

  • 1-8% Damage to Monsters

Enchant Backpack: Max weight

  • 10-50 Maximum weight

Enchant Shield: PvM Defence

  • 1-10% protection from monsters

Enchant Shield: Max.Mana

  • 1-10 Mana

Improvements for jewelry. Superimposed on stock jewelry, on top of the main bonuses.

Enchant M.Bracelet: Stamina Regeneration

  • 1-3 Stamina Regeneration

Enchant M.Amulet: Mana Regeneration

  • 1-3 Mana Regeneration

Enchant M.Amulet: HP Regeneration

  • 1-3 Health Regeneration

Elixir of Constitution

  • +20 HP for 2 hours.

Elixir of Huntsman

  • х2 gain PVM points for 2 hours.

Elixir of Paranoia

  • The Recall spell is cast 2 times faster. Action time 2 hours.

Elixir of El Dorado

  • With each kill in PvP, the player is credited with gold immediately to the bank.
  • The amount of gold depends on the received pvp points. (1 PvP point = 100 gp)

Paints

  • Ash-Gray Runebook dye
  • Ash-Gray Backpack dye
  • Ash-Gray Hair dye
  • Ash-Gray Clothing dye
  • Ash-Gray Shield dye
  • Ash-Gray Mount dye               

Bowstring

Strong Bow String (+10 Serpent / Spider Bow Damage)