Block posts We continue to populate the world, added blockposts / camps with bandits of different levels Bandit. Damage and protection class are low. Attack speed depends on the weapon, spawns with a random weapon.Special ability: periodically throws daggers at the enemy.Special loot: no (only world drop). Bandit Archer. Damage and protection class are low. […]
Updates
Artifacts Added new bow Spider Bow, quality common, newbie. Has a chance to shoot spiderwebs, paralyzing the target for 2 seconds. The speed is lower than the Serpent Bow, the damage is the same. The bow can be purchased from Prize Stone. Can be used by classless characters with 110+ Archery skill. Strong Bow String […]
Balancing of base weapons
Small balancing of base weapons the weight of the basic weapon from the equip stones has been reduced by 15% (the real speed has increased by 11-14% depending on the type of weapon). Rookie and Young’s weapon weights have been updated accordingly. Holy / Dread weapon crit chance slightly increased, critical damage changed from 30 […]
Updates
Detecting Hidden rewritten default skill Detecting Hidden detection radius depends on your skill, base – 8 tiles, for every 2.0 skill point, the radius increases by 1 tile the chance of detecting a character (monster or player) depends on your Detecting Hidden level and their Hiding level. If the enemy’s Hiding skill is 5.0 points […]
Updates
General The chance to drop droppable items on death has been reduced from 20% to 10%. The amount of durability taken from destructable items when the owner dies has been reduced from 5% to 1-2%. When the level of durability reaches a critical value, a corresponding signature will appear on the item. When the durability […]